Unity Issue Tracker - Sprite is rendered differently in Game and Scene View when LUT size is different than 8, 16, 32 and 64
Fixed
UUM-42714
Sprite is rendered differently in Game and Scene View when LUT size is different than 8, 16, 32 and 64
Unity: HD RP
Fixed
2023.3.X
2023.2.X
2022.3.X
Won't Fix
2023.1.X
2021.3.X
Fixed in 2022.3 and Unity 6. Will not be fixed in 2021.3 version.
How to reproduce:
1. Open the “IN-46536_repro.zip“ project
2. Open the “Game“ scene and observe the “Background“ GameObject
3. Switch to Game View and observe the “Background“ GameObject
Expected result: “Background“ GameObject looks the same in both views
Actual result: “Background“ GameObject looks different in each view