Unity Issue Tracker - Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
Fixed
UUM-125088
Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
Unity: Mesh
In Progress
6.5.X
Fixed
6.4.X
6000.4.13f1
Won't Fix
6.2.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/OcclusionCulling_Baked.unity“ Scene
3. Select the “Test“ GameObject in the Hierarchy
4. Enable it
Reproducible on: macOS 15.6.1 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Notes:
The issue only reproduces if there is a “Directional Light” in the Scene with “Shadow Type” set to “Soft Shadows” or “Hard Shadows”
The “Plane“ GameObject’s (child of the “Test“ GameObject) “Skinned Mesh Renderer” has “Update When Offscreen” enabled
If “Occlusion Culling” is not baked, activating the “Test” GameObject does not crash Unity, but the entire Scene becomes shadowed (example in the “Assets/OcclusionCulling_NotBaked.unity“ Scene)
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