A crash has been observed in the Unity Editor affecting multiple workflows including:
- Entering Play mode
- Returning to the Editor after changing scripts
Reproducible with: 6000.4.0a2
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Not reproduced by CQA after testing on Windows 11
First few lines of the stack trace:
0x00007FFC758697DF (Unity) mdb_page_get
0x00007FFC7586A18F (Unity) mdb_page_search
0x00007FFC75863AEC (Unity) mdb_cursor_set
0x00007FFC758610AF (Unity) _mdb_cursor_put
0x00007FFC7586BF47 (Unity) mdb_put
or:
0x00007FFC75562E46 (Unity) LMDB_Map::Set
0x00007FFC7574A4D1 (Unity) LMDBIndexStorage::GetOrCreateStringId
0x00007FFC75747570 (Unity) LMDBIndexStorage::AddDocument
0x00007FFC7573D556 (Unity) <lambda_65c92c21fe23b74c997c532f0d4d27ff>::<lambda_invoker_cdecl>
0x00007FFC7573C794 (Unity) SearchIndexArtifactStorage::EnumerateSearchDocuments
or:
0x00007FFB6B24D238 (Unity) mdb_txn_end
0x00007FFB6B24CC4A (Unity) mdb_txn_abort
0x00007FFB6AF4294C (Unity) LMDB_Transaction::Run
0x00007FFB6B12CCF9 (Unity) LMDBIndexStorage::MergeArtifactsBatch
0x00007FFB6B12C8A4 (Unity) LMDBIndexStorageBindings::MergeArtifacts