Steps to reproduce:
1. Create a new project with High definition 3D sample
2. Select the highest quality settings (for raytracing to be enabled)
3. Add a sphere with a new material and check recursive rendering on it
4. Add a volume component "recursive rendering" and enable it.
5. Go to the current HDRP asset and select "Instanced Drawing" in the GPU Resident Drawer option in the rendering foldout
6. Since there's a warning about BatchRenderGroup Variants, go to Graphics Settings and in BatchRenderGroup Variants select keep all.
Actual results: The material / objects rendered with recursive rendering disappears
Expected results: it's most probably not supported so we shouldn't be able to do that combination in the first place.
Reproducible with versions: 6000