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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create a new project with High definition 3D sample
2. Select the highest quality settings (for raytracing to be enabled)
3. Add a sphere with a new material and check recursive rendering on it
4. Add a volume component "recursive rendering" and enable it.
5. Go to the current HDRP asset and select "Instanced Drawing" in the GPU Resident Drawer option in the rendering foldout
6. Since there's a warning about BatchRenderGroup Variants, go to Graphics Settings and in BatchRenderGroup Variants select keep all.
Actual results: The material / objects rendered with recursive rendering disappears
Expected results: it's most probably not supported so we shouldn't be able to do that combination in the first place.
Reproducible with versions: 6000
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