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At this time, we decided not to backport this since the bug is pretty niche, and there is a workaround by implementing a custom RenderFeature to capture camera output into a texture (this is a recommended approach which allows for more flexibility). For the Recorder package, users can specify a RenderTexture as the input source instead of a Camera. This, however, will remain fixed in 6.5
At this time, we decided not to backport this since the bug is pretty niche, and there is a workaround by implementing a custom RenderFeature to capture camera output into a texture (this is a recommended approach which allows for more flexibility). For the Recorder package, users can specify a RenderTexture as the input source instead of a Camera. This, however, will remain fixed in 6.5
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
At this time, we decided not to backport this since the bug is pretty niche, and there is a workaround by implementing a custom RenderFeature to capture camera output into a texture (this is a recommended approach which allows for more flexibility). For the Recorder package, users can specify a RenderTexture as the input source instead of a Camera. This, however, will remain fixed in 6.5
How to reproduce:
Expected result: Nothing is logged
Actual result: “ArgumentException: Trying to use an invalid resource (pass Capture Camera output).“ error is logged
Reproducible in: 6000.0.0b13, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Not reproducible in: 6000.0.0b12
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Note: The issue seems to be specific to URP projects
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