Unity Issue Tracker - Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
Fixed
UUM-120474
Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
Rigidbody2D.Slide is correctly ignoring any colliders specified using "Physics2D.IgnoreCollision" however the check is happening far too late which results in it consuming movement iterations and potentially not reaching a full target move.
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