Steps to reproduce:
1. Open the “NMShader” project
2. Open the “KeepItReal” shader in Assets/Shaders
3. Observe the code where the struct “MyStruct” is
4. Select the “KeepItReal” shader
5. In the Inspector menu press the arrow on the right side of “Compile and show code” and select both Metal and GLES3x
6. In the Inspector menu press “Compile and show code”
7. Observe the compiled code where the “MyBuffer_Type” struct is
Expected result: The data type stays the same as in the not compiled shader
Actual result: A shader with declared struct compiles data types to uint
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a22
Reproduced on: macOS Monterey 12.2 (Intel)