Reproduction steps:
1. Open the “SSVM_Stripped“ project
2. Open the “Sample” scene
3. Enable Development Build in Build Settings
4. Build And Run
5. Observe the bottom left of the Player
Expected result: No errors
Actual result: A Console appears with two “Shader Standard” errors
Reproduced in: 2022.3.8f1, 2023.1.9f1, 2023.2.0b7, 2023.3.0a3
Could not test in: 2021.3.30f1 (“Strict shader variant matching” setting not found)
Reproduced on: macOS 13.4.1 (Intel), Windows 10
Not reproduced on: No other environment tested
Full errors:
1. Shader Standard, subshader 0, pass 2, stage vertex: variant <no keywords> not found
2. Shader Standard, subshader 0, pass 2, stage fragment: variant <no keywords> not found
Notes:
1. Not reproduced in Play Mode
2. Errors are also thrown in non-Development Builds (in Player.log)
3. Not reproduced when “Strict shader variant matching” is disabled in Project Settings > Player > Other Settings > Shader Settings