In the shader build settings there seems to be a bug where enabling stripping (toggling the strip checkbox for a keyword declaration override and toggling off some keywords under that) does work as expected but then disabling the stripping after that does nothing.
Steps to reproduce:
- Create a keyword declaration override and strip some keywords using it.
- Disable the stripping by toggling off the strip checkbox for that override
- Check the variants
Actual results:
Variants are still stripped.
Expected results:
Variants are created without stripping.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: