Steps to reproduce:
- Open the attached "HelloWorld" project
- Switch to the iOS Platform
- Build project
- Open .workspace file
- Build and run the app to the device
Actual results: Build fails with error: Framework 'GoogleMobileAds' not found
Expected results: Build is successful
Reproducible with versions: 6000.4.0a4, 6000.5.0a4_ca24f55d59d9_HEAD
Not reproducible with versions: 6000.4.0a3
Tested on (OS): MacBook Pro, Apple M1 Max, OS: Tahoe 26.2
Notes:
- Workaround:
- Go to the Unity-iPhone project and then select the UnityFramework target
- Go to Build Settings, search for "Framework Search Paths" and delete all values
- Go to the Pods folder and, depending on your Build Configuration, find the needed file in the Pods folder (if your Build Configuration is ReleaseForRunning, select "Pods-UnityFramework.releaseforrunning.xcconfig" file) and at the end of the "FRAMEWORK_SEARCH_PATHS = $(inherited)" add "$(PROJECT_DIR)/Frameworks"
- This issue is reproducible not only with GoogleAds framework