Reproduction steps:
1. Open the attached project
2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project window
3. Enter Play mode
4. Attempt to run and jump into a wall with the Player-controlled GameObject
5. Attempt to fall from the edge of any GameObject and move towards it while in the air with the Player-controlled GameObject
Expected result: the Player-controlled GameObject shouldn't stick to the wall when it falls off the edge
Actual result: the Player-controlled GameObject sticks to the wall
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14
Reproducible on: Windows 10 (21H2)
Note: this is only happening when the Player controlled GameObject is moving off of the GameObject's corner with the Platform Effector 2D Component, which has the "Use Side Friction" property disabled, which should make the GameObject immune to the Platform's Side Friction