How to reproduce:
1. Open the attached “terrain physics.zip” project
2. Add a Terrain GameObject under the Tree GameObject in the Hierarchy
3. Open Window > Analysis> Physics Debugging
Expected result: Kinematic Bodies meshes are displayed properly
Actual result: Kinematic Bodies meshes are displaced from the actual GameObject position
Reproducible with: 2021.3.27f1, 2022.3.0f1, 2023.1.0b20, 2023.2.0a18
Reproduced on: Windows 10