Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Visual Effect Graph package
- Create a new Simple Loop Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph)
- Open the newly created Simple Loop Visual Effect Graph
- Create a new "Random Selector Weighted" node
- Connect the "Random Selector Weighted" node's output to the Drag Coefficient
- Observe the Visual Effect Graph
- Delete the "Random Selector Weighted" node and its connection
- Save the Visual Effect Graph
- Repeat step 7
Actual results: The “An edge with the same input and output already exists” error does not disappear and remains forever until the Visual Effect Graph is reopened
Expected results: The “An edge with the same input and output already exists” error disappears
Reproducible with versions: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6,
Can’t test with versions: 6000.4.0a2 (no error messages appear due to [Internal link])
Tested on (OS): MacOS Silicon Sequoia 15.6.1
Notes:
- The error message still remains even after deleting the connection or the "Random Selector Weighted" node and saving the Visual Effect Graph
- Closing the Visual Effect Graph and reopening it seems to be the only way to get rid of the error message