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As this is a shutdown only crash, there is some complexity around the fix which adds risks to the stability of older versions. We're unlikely to backport the fix.
Reproduction steps:
1. Open the user’s attached project
2. Enter Play mode
3. Close Unity Editor
Expected result: Editor closes successfully
Actual result: Editor crashes
Reproducible with: 2021.2.0a18, 2021.2.19f1, 2021.3.7f1
Not reproducible with: 2020.3.37f1, 2021.1.28f1, 2021.2.0a17, 2022.1.0a1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a5
Reproducible on: Windows 10 Pro 21H2
Notes:
First lines of the stack trace:
0x00007FF7BDAD97CE (Unity) InputDeviceIOCTL 0x00007FF7BCA6259E (Unity) NativeInputSystem_CUSTOM_IOCTL 0x0000023E643D546A (Mono JIT Code) (wrapper managed-to-native) UnityEngineInternal.Input.NativeInputSystem:IOCTL (int,int,intptr,int) 0x0000023E643D4FF3 (Mono JIT Code) [C:\Cases\IN-10955\Library\PackageCache\com.unity.inputsystem@1.4.1\InputSystem\NativeInputRuntime.cs:46] UnityEngine.InputSystem.LowLevel.NativeInputRuntime:DeviceCommand (int,UnityEngine.InputSystem.LowLevel.InputDeviceCommand*) 0x0000023E643D4D59 (Mono JIT Code) [C:\Cases\IN-10955\Library\PackageCache\com.unity.inputsystem@1.4.1\InputSystem\Devices\InputDevice.cs:581] UnityEngine.InputSystem.InputDevice:ExecuteCommand (UnityEngine.InputSystem.LowLevel.InputDeviceCommand*)
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