Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the “run_cloud_build_batch.sh" with an IDE (e.g.: TextEdit or Visual Studio)
2. change the “export PROJECT_PATH=” and “export UNITY_EXE=” fields to the “cloud_build_test” project path and an Editor path respectively
(e.g.:
export PROJECT_PATH="/Users/_cloud_build_test"
export UNITY_EXE="/Applications/Unity/2021.3.37f1/Unity.app/Contents/MacOS/Unity")
3. Run the “run_cloud_build_batch.sh" in a Terminal
4. Observe the Terminal Window
Expected result: The batch mode build succeeds
Actual result: The batch mode build logs “Android Extension - Scanning For ADB Devices” and does not progress further or logs the same entry after a long period
Reproducible on: MacOS Sonoma 14.4.1 (Intel), (M1 (user’s))
Not reproducible on: No other environment tested
Notes:
The project contains only one file for batch-mode building
The issue occurs regardless of whether any mobile devices are plugged in or not
The user reported that both local and Cloud builds are affected
The user reported that the issue also occurs when the iOS platform is selected
Could not test with a Standalone platform (“Assets/CommandLineBuild.cs(20,14): error CS0103: The name 'buildTargetGroup' does not exist in the current context” error during both batch mode and Editor builds)
Users have reported that the Standalone platform is also affected
Users have reported that the issue also occurs when baking lightning in the Batch Mode
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