Unity Issue Tracker - "Failed to read a chunk of type: Cell. Skipping the chunk" error is thrown when creating a Sprite with a modified Z-index in Aseprite then importing the Asset into a Project
Fixed
DANB-608
"Failed to read a chunk of type: Cell. Skipping the chunk" error is thrown when creating a Sprite with a modified Z-index in Aseprite then importing the Asset into a Project
Package: 2D Aseprite Importer
Fixed
1.0.X
Fix is scheduled to be included in Aseprite Importer 1.1.3.
How to reproduce:
1. Open Aseprite
2. Create a Sprite and change the Z-index in any Cell
3. Create and open a new Unity Project
4. Import the Aseprite asset into the Unity Project (Via drag-and-drop)
5. Observe the Console window
Reproducible with: 1.1.2 (2022.3.22f1)
Reproduced on: macOS 14.4.1 (M2)
Notes:
CQA was not able to attempt to reproduce the issue, Aseprite is needed to reproduce said issue.
The Reporters original description: “If a cel has a z-index, it spits out the error "Failed to read a chunk of type: Cell. Skipping the chunk. " and the animation will behave unexpectidly.”
The Reporters original reproduction steps: “In Aseprite, inspect any cel and change the z-index, then try to import it by dragging it into the asset folder”
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