Copyright © 2026 Unity Technologies
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize. Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/ Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building
How to reproduce:
1. Open the attached “ReproProj” project
2. Observe the crash
Reproducible with: 2022.2.0a1, 2022.3.49f1, 6000.0.22f1
Not reproducible with: 2021.3.43f1, 2022.1.0b1
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Can take up to 20 minutes to crash
First lines of the stack trace:
0x00007FFDCB9EFABC (KERNELBASE) RaiseException 0x00007FF60A0CD18E (Unity) LaunchBugReporter 0x00007FF609A8A823 (Unity) EditorMonoConsole::LogToConsoleImplementation 0x00007FF609A8B0C3 (Unity) EditorMonoConsole::LogToConsoleImplementation 0x00007FF60A75231F (Unity) DebugStringToFilePostprocessedStacktrace 0x00007FF60A751A7D (Unity) DebugStringToFile 0x00007FF6088F07CE (Unity) MemoryManager::OutOfMemoryError 0x00007FF6088EA24A (Unity) MemoryManager::Allocate 0x00007FF6088E9F24 (Unity) MemoryManager::Allocate 0x00007FF6088F420E (Unity) malloc_internal
Issues you vote on will appear here