Unity Issue Tracker - Procedural Virtual Texture will sometimes become corrupted when using InvalidateRegion
Closed
UUM-3786
Procedural Virtual Texture will sometimes become corrupted when using InvalidateRegion
Unity: Texture
Won't Fix
2021.2.X
2021.1.X
2020.3.X
Closing since this version is not supported anymore, and there is another port to track 2021.3 which is the supported version
Reproduction steps:
1. Open attached Project
2. Press Play
Expected result: The terrain has no artifacts
Actual result: Some of the terrain tiles sometimes are loaded in corrupted
Reproducible with: 2020.3.13f1, 2021.1.12f1, 2021.2.0b1
Could not test with: 2019.4 (Could not downgrade)
Notes:
Additionally can be reproduced by using a Free look camera and flying around at high speeds until an Artifact is noticed
The Artifact goes away after being Invalidated
Prioritise and Follow this issue
Have a workaround or additional info about this issue?