We have been seeing another crash which now appears to be coming from resident drawer, specifically ParallelSortExtensions::ParallelSort. Our dev builds run fine, but we experience this crash 100% of the time after getting in game on a nondev build with resident drawer enabled.
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It appears that ParallelSort schedules jobs, and then immediately Disposes() them without any fence, invalidating the resources before/while the job is using them- passing jobHandle to their dispose calls has solved the issue here, just wanted to pass the info along.