Unity Issue Tracker - Layer names in the Light Batching Debugger window do no update unless the window is restarted or a new layer is added when renaming existing layers
Fixed
UUM-136214
Layer names in the Light Batching Debugger window do no update unless the window is restarted or a new layer is added when renaming existing layers
Unity: 2D
In Progress
6.5.X
6.3.X
6000.3.20f1
6.0.X
Fixed
6.6.X
6000.6.0a1
Won't Fix
6.4.X
Unity 6000.4 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Steps to reproduce:
Create a new Unity project using the Universal 2D template
Open the Light Batching Debugger window (Window > 2D > Light Batching Debugger)
Dock the Light Batching Debugger window
Click on the "Global Light 2D" GameObject in the Hierarchy window
Click the Layer dropdown in the Inspector window and select "Add Layer..."
Expand the Sorting Layers foldout
Add a new Sorting Layer by pressing the "+" button
Rename the newly added Sorting Layer to "asd"
Observe the Light Batching Debugger window
Actual results: The Light Batching Debugger window is still showing "New Layer 1" Layer
Expected results: The Light Batching Debugger window shows "asd" Layer
Reproducible with versions: 6000.0.70f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8
PR: [Internal link]
Tested on (OS): MacOS Silicon Tahoe 26.2
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