Steps to reproduce:
1. Open the attached “IN-135628_TestLensflare.zip” project
2. Switch build target to Android
3. Build and run the Player
Alternative steps to reproduce:
1. Create a new project
2. Create an empty GameObject
3. In the Inspector, add a “Lens Flare (SRP)” Component to the created GameObject
4. Enable Screen Space Occlusion
5. Create a Lens Flare Data asset by pressing “New” on the Component
6. Open the created asset and add an element
7. Add the attached “Tester.cs” script to the “Main Camera” GameObject
8. Assign the Lensflare GameObject to the script
9. Switch build target to Android
10. Build and run the Player
11. Wait for a few seconds for the lens flare to appear
12. Observe the Player
Actual result: A flash appears on the screen for one frame when the lens flare is rendered
Expected result: Lens flare renders without a flash
Reproducible with: 6000.0.23f1 (1c4764c07fb4), 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Not reproducible with: 6000.0.22f1
Reproducible environment: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible environment: No other environments tested
Reproducible with these devices:
VLNQA00611, Samsung Galaxy S24 Ultra (SM-S928B), Android 14, CPU: Qualcomm SM8650-AB Snapdragon 8 Gen 3, GPU: Adreno 750
VLNQA0017, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71x
VLNQA00529, Google Pixel 4 (Pixel 4), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno 640
VLNQA00468, HUAWEI P40 Pro (Global) (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00395, iPhone 13 (MLPJ3ET/A), CPU: Apple A15 Bionic, OS: 15.0
Notes:
- Regression point is for OpenGLES3
- Different graphics APIs have different regression points