How to reproduce:
1. Open the attached project "BugReport2021.zip"
2. Open Window>Analysis>Memory Profiler
3. Build And Run the project
4. Click the "Load Scene Asynchronously" button in the Player
5. Click "Capture New Snapshot" in the Memory Profiler
6. Wait for the Scene to reload 5-10 times in the Player
7. Repeat step 5
8. Compare the snapshots in the Memory Profiler
9. Select the "All Of Memory" tab
Expected results: Graphics doesn't use more memory after Scene reloads
Actual results: Graphics use more memory after Scene reloads
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Reproducible on: Windows 10