Steps to reproduce:
- Create a simple Unity project.
- Create a GameObject with an AudioSource compoennt.
- Schedule a clip to be played in the future with the C# PlayScheduled function.
- Set AudioSource.timeSamples.
Actual results: The AudioSource immediately plays the clip when timeSamples is set.
Expected results: The AudioSource waits until the scheduled time to play the clip.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: