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Reproduction steps:
1. Open the attached project "FramePacingBug"
2. Open “File > Build Settings”
3. Switch platform to the Android
4. Tick Developer Build
5. Tick Autoconnect Profiler
6. Tick Deep Profiling Support
7. Build And Run
8. Observe the built Scene and the Profiler window
Expected result: The Scene is running without stutters and no spikes appear in the Profiler window
Actual result: The Scene is stuttering with spikes seen in the Profiler window
Reproducible with: 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Could not test with: 2020.3.45f1. 2021.3.18f1 (com.unity.ugui@1.0.0\Runtime\UI\Core\Toggle.cs(162,33): error CS0115: 'Toggle.OnDidApplyAnimationProperties())
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 Enterprise 21H2
Notes:
SLACK THREAD DISCUSSION:
https://unity.slack.com/archives/C06364Q5MSP/p1698430583463459
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