Steps to reproduce:
1. Open the attached user's project "MR core.zip"
2. Open the "Assets/Scenes/SampleScene.unity" Scene
3. Switch to Android and build to a Quest 3/3S headset
4. Make sure to have configured "Space Setup" in the headset settings and enabled Hands
5. Open the built application with only the Hands and spawn a "Floating Torus"
6. Try to pinch and move parts of the object
7. Observe the object moving slightly back after a pinch
Expected result: object stops moving after a pinch release in Hand-Tracked interactions
Actual result: object continues to move after pinch release in Hand-Tracked interactions
Reproducible with: XR Hands 1.5.0 - 1.7.0-pre.2 (6000.0.54f1, 6000.2.0f1, 6000.3.0a5)
Could not test below XR Hands 1.5.0 due to compilation errors appearing after downgrading
Could not test on 2022.3.65f1 due to project errors after downgrading
Reproducible with these devices:
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
Environment tested: Windows 11 24H2
Notes:
-Customer initially reported the issue with AndroidXR, however after further testing issue can be reproduced with a Quest 3
-Issue only reproduces when using Hands, controllers do not exhibit the issue