Steps to reproduce:
1. Open the “IN-115290” project
2. Open the “SampleScene” scene
3. Enter Play Mode
4. Press the button in the middle and exit Play Mode
5. Copy ‘1.snap' and '2.snap’ in the root project folder to the MemoryCaptures folder
6. Open Memory Profiler to compare two snapshots
7. Observe “Malloc(Temp) Pool” in All Of Memory
Expected result: The memory is the same in both snapshots
Actual result: The memory in “snap-2” is ~70 mb higher
Reproducible with: 6000.0.58f1, 6000.1.16f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Testing environment: macOS 26.0 (M4 Pro), macOS 15.5.1 (M4 Pro) (by user)
Not reproducible on: No other environment tested
Notes:
- Also reproducible in iOS Player (Xcode memory allocation debug)
- The memory spike comes from Light2D_LateUpdate