Step to reproduce:
1. Open the attached “FrameBufferFetch” project
2. Build And Run
3. Observe the device screen
Expected result: Displays the scene without any artifacts
Actual result: Flickering white rectangles in the scene
Reproducible with: 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Could not test with: 2022.3.57f1 (errors in the console)
Testing environment: macOS Sonoma 15.1.1 (Intel), macOS 15.2 (M2 Max)
Not reproducible on: No other environment tested
Reproducible with these devices:
Samsung Galaxy S24, CPU: Snapdragon 8 Gen 3 SM8650, GPU: Adreno 750, OS: 15
Meta Quest 2, Snapdragon XR2 (Adreno 650), firmware: v74
Samsung Galaxy S20, CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 13
VLNQA00319 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
Pixel 4a(5G) Android 13 (by user)
Pixel 4 Android 12 (by user)
Not reproducible with devices:
Samsung Galaxy S25/S25 Ultra, CPU: Snapdragon 8 Elite SM8750, GPU: Adreno 830, OS: 15
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
Pixel 6 Android 13 (by user)
Pixel 8a Android 14 (by user)
iPhone15 ProMax iOS 18.1.1 (by user)
Note: Commenting out one of the “renderer.EnqueuePass(_pass);” lines in RenderBufferLoadStoreFeature.cs results in an issue being not reproducible