Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Knight1” prefab through the Project window
3. Observe the crash
Reproducible with versions: 6000.0.50f1, 6000.0.63f1, 6000.2.0b3, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Not reproducible with versions: 6000.0.49f1, 6000.2.0b2
Reproducible on: macOS 15.7.1 (M1 Max), Windows 11 (user’s)
Not reproducible on: no other environment tested
First few lines of StackTrace:
#0 0x00000102befe60 in SkinnedMeshRendererManager::HasPreparedRendererInfoGotAnimatedPoses(SkinnedMeshRenderer&) const
#1 0x00000102c82388 in ujob_execute_job(ujob_control_t*, ujob_lane_t*, ujob_job_t*, ujob_handle_t, unsigned int)
#2 0x00000102c81918 in ujob_wait_for(ujob_control_t*, ujob_handle_t, int)
#3 0x00000102c7d678 in CompleteFenceInternal(JobFence&, WorkStealMode)
#4 0x00000102c035f4 in SkinnedMeshRenderer::UpdateSkinnedMeshes(core::vector<SkinnedMeshRenderer*, core::allocator<SkinnedMeshRenderer*, 0ul>>&)