How to reproduce:
1. Open the attached “IN-98057_ParticleSystem Bug“ project
2. Open the “SampleScene“
3. Enter Play mode
4. In the Hierarchy window, select the “Particle System“ GameObject
5. In the Scene view, using the left mouse button, change the view so the “Particle System” GameObject is not visible
6. Under the Transform component, change the Position X value to “10“
7. Under the Transform component, change the Position X value back to “0“ (multiple value and Scene view visibility changes may be needed to reproduce the issue)
8. Observe the results in the Game view
Expected result: The Particle System effect is playing when the Position X value is set to “0“ (In the Camera’s field of view)
Actual result: The Particle System effect isn't playing when the Position X value is set to “0“ (In the Camera’s field of view)
Reproducible with: 2022.1.0a10, 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Reproducible on: MacOS 15.3 (M4)
Not reproducible on: No other environments tested
Note: This issue only occurs when the Particle System's “Simulation Space” is set to “World” and “Culling Mode” is set to “Pause and Catch-up“ (these settings can be found in the Inspector window, under the Particle System component)