Unity Issue Tracker - Standard Shader with Cutout mode doesn't work in the Player when Shader Graph is installed with Built-in Render Pipeline
Fixed
UUM-14800
Standard Shader with Cutout mode doesn't work in the Player when Shader Graph is installed with Built-in Render Pipeline
Unity: Shader System
Fixed
2023.1.X
2022.2.X
2022.1.X
2021.3.X
Fixed ShaderGraph BiRP Target incorrectly stripping some variants.
Fixed the shadergraph BiRP Target shader stripping to not strip non shader-graph shaders. Also fixed an exception from referencing the runtime shader instead of the serialized shader.
To reproduce:
1. Open the project “UnityShaderGraphStandartShaderBug2”
2. Open the “SampleScene”
3. Notice that the Cube is not entirely white
4. Build And Run
Expected result: The Cube is the same as in the Editor
Actual result: The Cube is entirely white