This is fixed in 6.5 and won't be backported.
As a workaround, you can call .IncrementUpdateCount() on the cubemap texture assigned to the reflection probe.
This is fixed in 6.5 and won't be backported.
As a workaround, you can call .IncrementUpdateCount() on the cubemap texture assigned to the reflection probe.
With the release of Unity 6.3, 6.2 is no longer supported.
This is fixed in 6.5 and won't be backported.
As a workaround, you can call .IncrementUpdateCount() on the cubemap texture assigned to the reflection probe.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Scene view
Expected result: The middle Sphere’s reflection correspond to the moving Sphere and Cube
Actual result: The reflection does not update