Steps to reproduce:
1. Create a new project
2. Download and import the Mars installer asset package (https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/Installation.html#download)
3. Enable Google ARCore XR plugin provider
4. In Project Settings go to "Mars -> Project Validation" and observe the validation error of "[ARCore plugin enabled] Please enable the "ARCore" plugin in "XR Plug-in Management"
5. Build for Android
Expected results: build succeeds
Actual Results: build fails with the exception
"Please enable the 'ARCore' plugin in 'XR Plug-in Management'.
Open Project Setting > XR Plug-in Management > Android tab and enable `ARCore`."
Reproducible with: MARS 1.5.0 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a11)
Environment: Windows 10 22H2
Notes:
-ARCore plugin is enabled in the 'XR Plug-in Management'
-AR Foundation 5.0.5 and ARKit XR Plugin 5.0.5 was used to reproduce the issue
-As per the user report it's reproducible on Windows and macOS