100% repro crash after around 30min, following upgrade to Unity 6.3.6.
If we disable Bloom on our Volume Profile, the issue seems to go away, IndexOutOfRangeException: Index was outside the bounds of the array. at UnityEngine.Rendering.DynamicArray`1[T].get_Item (System.Int32 index) [0x00018] in .\Library\PackageCache\com.unity.render-pipelines.core@9a9c0155552c\Runtime\Common\DynamicArray.cs:367 at UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetTextureResource (UnityEngine.Rendering.RenderGraphModule.ResourceHandle& handle) [0x00023] in .\Library\PackageCache\com.unity.render-pipelines.core@9a9c0155552c\Runtime\RenderGraph\RenderGraphResourceRegistry.cs:827 at UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetTexture (UnityEngine.Rendering.RenderGraphModule.TextureHandle& handle) [0x00019] in .\Library\PackageCache\com.unity.render-pipelines.core@9a9c0155552c\Runtime\RenderGraph\RenderGraphResourceRegistry.cs:189
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Have a workaround or additional info about this issue?