Unity Issue Tracker - Composite Shadow Caster 2D merges only children GameObjects' ShadowCasters without parent's
Closed
UUM-4849
Composite Shadow Caster 2D merges only children GameObjects' ShadowCasters without parent's
Unity: 2D
2D
URP
Won't Fix
2023.3.X
2022.3.X
2022.2.X
2022.1.X
2021.3.X
This isn't a bug more more of a consistency issue. Will look into changing it in a future version.
This won't be changed for this version as it changes the expected functionality in a LTS version.
This won't be changed for this version as it changes the expected functionality in a LTS version.
How to reproduce:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Double-click the "Scenario 1" GameObject in the Hierarchy to zoom it into the Scene view
4. Observe the "Scenario 1" and its child GameObjects cast shadows
Expected result: "Scenario 1" and its child GameObjects cast shadows are merged the same way as the shadows of "Scenario 2" GameObject children
Actual result: Composite Shadow Caster 2D doesn't merge the parent and child GameObjects' casted shadows
Reproducible with: 12.1.6 (2021.3.0f1), 13.1.7 (2022.1.0b16), 14.0.2 (2022.2.0a10)
Couldn't test with: 7.7.1 (2019.4.38f1), 10.8.1 (2020.3.33f1) (shadows are blurry and difficult to define whether they are composite or not)
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Have a workaround or additional info about this issue?