Not signed in
Copyright © 2026 Unity Technologies
As noted in the Developer Remarks of the main description, some increase in memory is to be expected. Further, version 1.1 brings significant improvements to the memory usage patterns caused by opening and investigating snapshots.
Reproduction steps:
1. Open the "IN-56609.zip" project
2. Open "Scenes/SampleScene"
3. Open the Profiler (Window -> Analysis -> Profiler)
4. Click on the "Play mode" dropdown menu and select "Edit Mode" in the Profiler window
5. Click on the "Memory" module in the Profiler window
6. Open the Memory Profiler (Window -> Analysis -> Memory Profiler)
7. Enter Play mode
8. Click on "Capture" in the Memory Profiler window and open the captured Snapshot
9. Observe the Managed Memory amount in the Profiler window
Expected results: No changes in Managed Memory allocation
Actual results: Managed Memory allocation is increased by 2 or 3 times
Reproducible with: 0.7.1-preview.1 (2021.3.31f1), 1.0.0 (2022.3.10f1), 1.1.0-pre.3 (2022.3.10f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Reproducible on: macOS 14.0 (M1)
Not reproducible on: No other environment tested
Notes:
Developer Remarks:
Sign in to see your voted issues