How to reproduce:
1. Open the attached “IN-114238”
2. Open the “OpenMeToCrash“ Scene
3. Enter Play mode
4. Observe the crash
Reproducible with: 2023.1.0a12, 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Could not test with: 2023.1.0a11 (Could not solve scripting errors from downgrading)
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
First few lines of the StackTrace:
2023.1.0a12:
{{0x00007FF86DB0FD6E (Unity) tlsf_free }}
0x00007FF86B97A6E4 (Unity) DynamicHeapAllocator::Deallocate
{{0x00007FF86B989620 (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate }}
0x00007FF86B97AD88 (Unity) MemoryManager::Deallocate
0x00007FF86B9835AA (Unity) free_alloc_internal
6000.0.57f1, 6000.2.3f1:
0x00007FFAB7DFADDC (Unity) block_locate_free
0x00007FFAB7DFB582 (Unity) tlsf_memalign
{{0x00007FFAB591F77B (Unity) DynamicHeapAllocator::Allocate }}
{{0x00007FFAB592E875 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate }}
0x00007FFAB591FFAD (Unity) MemoryManager::Allocate
6000.3.0b1:
0x00007FF86B03A443 (Unity) tlsf_free
0x00007FF86BDCA96F (Unity) DynamicHeapAllocator::Deallocate
0x00007FF86BDD3CED (Unity) MemoryManager::TryDeallocateWithLabel
0x00007FF86BDD55A3 (Unity) free_alloc_internal
0x00007FF869F6FF73 (Unity) core::vector<core::vector<unsigned char,core::allocator<unsigned char,4> >,core::allocator<core::vector<unsigned char,core::allocator<unsigned char,4> >,0> >::~vector<core::vector<unsigned char,core::allocator<unsigned char,4> >,core::allocator<core::vector<unsigned char,core::allocator<unsigned char,4> >,0> >