Reproduction steps:
1. Open the user's attached project "Test.zip"
2. Add a UI component ("Slider", "Button" etc.) to the Canvas
3. Enable "Deep Profiling" and "Autoconnect Profiler"
4. Build for Android
5. Inspect the Profiler and tap on the screen with quick successions or interact with the UI Component
Expected result: EventSystem.Update() does not cause GC.Alloc on either quickly tapping the screen or interacting with UI components
Actual result: EventSystem.Update() causes GC.Alloc on either quickly tapping the screen and increasing the GC.Alloc by 320B or interacting with UI components cause GC.Alloc to increase by 1.7Kb
Reproduces on: 2019.4.36f1, 2020.3.32f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a8
Reproduces on these devices:
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), CPU: Exynos 7 Octa (7420), GPU: Mali-T760, OS: 7.0.0
VLNQA00317 - Vivo NEX 3 5G (V1924A), CPU: Snapdragon 855+, GPU: Adreno 640, OS: 9.0.0
N/A, Google Pixel 3 (Pixel 3), Android 12, CPU: Snapdragon 845, GPU: Adreno (TM) 630
VLNQA00413 - Samsung Galaxy Note10+ (SM-N975F), OS: 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00202 - Samsung Galaxy Note 9 USA (SM-N9600), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 9.0.0
VLNQA00177 - Xiaomi Mi Note 2 (Mi Note 2), OS: 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno 530
VLNQA00231 - HUAWEI Mate 20 Pro (LYA-L29), OS: 9.0.0, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00406 - Galaxy Z Flip3 5G (SM-F711B), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
User tested devices:
- Xiaomi Poco X3 (M2007J20CG) (Android 10)
- Sony Xperia XZ (F8331) (Android 8)
Notes:
-Issue does not reproduce on the Standalone Windows player