Note: ** according to comments from dev, we should edit edit the doc sample to not use frame bufferfetch as the blur effect samples pixel from another location, not current pixel.
Steps to reproduce:
1. Open attached project (RG_FBFetch.zip)
2. PlayerSettings > Graphics API > make sure Vulkan is on top of the list
3. Open SampleScene
Actual results: Only vertical blur works.
Expected results: Both vertical and horizontal blur works
Reproducible with versions: 6000.0.6f1.6450.492
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows Vulkan editor
Windows DX11 editor (rendering fine)
Windows DX12 editor (rendering fine)
Notes: