How to reproduce:
1. Open the attached project “ClientServerBootstrapIssue.zip“
2. Open the “SampleScene” scene
3. Enter the Play mode
4. Press the “Destroy Server” UI button
Expected result: ClientServerBootstrap.HasServerWorld and ClientServerBootstrap.HasClientWorlds does not share the same value
Actual result: ClientServerBootstrap.HasServerWorld and ClientServerBootstrap.HasClientWorlds share the same value
Reproducible with: 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - due to errors involving DOTS packages