Steps to reproduce:
1. Create a new empty GameObject in the scene.
2. Add the `ListViewOverrideRepro` component to it.
3. Уnter 20+ string entries in the {}Large String List{} fields.
4. Drag `ReproObject` into the `Assets/TestData/Prefabs/` folder to create a prefab.
5. On the prefab instance, change the value of several entries scattered throughout the list — e.g. entries at indices 1, 7, 12, 18, 23. Change them to something visually distinct like `"OVERRIDE_XX"`.
==> {}Note the blue prefab override markers{} in the left gutter next to the overridden entries (e.g. `OVERRIDE_01`, `OVERRIDE_03`, etc.).
6. Scroll down in the list.
Actual results:
1. The blue override markers stay at their original screen positions — they do not scroll with the list items.
2. Scroll to the very top or bottom edge — override markers are not clipped at the ListView boundary and may render outside the visible scroll area.
Expected results:
1. Override markers should scroll in sync with their associated list items.
2. Override markers should be clipped at the top and bottom edges of the scroll region (same as IMGUI behavior).
Reproducible with versions: 6000.3.13f1, 6000.6.0a6
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows 11
Notes: