Not signed in
Copyright © 2026 Unity Technologies
Steps to reproduce:
Actual results: No errors in console.
Expected results: Continuous NullReferenceException errors in console, detailed in Notes below. These errors increase continuously.
Reproducible with versions: Ubuntu - HDRP 17.0.3 (6000.0.0f1)
Not reproducible with versions: Windows 11, MacOS 12.7 - HDRP 17.0.3 (6000.0.0f1), Ubuntu -HDRP 17.0.2 (2023.3.0b6)
Tested on (OS): Ubuntu 20.04, Windows 11, MacOS 12.7
Notes:
NullReferenceException: Object reference not set to an instance of an object UnityEditor.VFX.HDRP.VFXHDRPSettingsUtility.RefreshVfxErrorsIfNeeded () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/VFXGraph/Utility/VFXHDRPSettingsUtility.cs:14) UnityEditor.Rendering.HighDefinition.HDRenderPipelineEditor.OnInspectorGUI () (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineEditor.cs:44) UnityEditor.Rendering.HighDefinition.QualitySettingsPanel+QualitySettingsPanelIMGUI.OnGUI (System.String searchContext) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/QualitySettingsPanel.cs:115) UnityEditor.SettingsProvider.OnGUI (System.String searchContext) (at /home/bokken/build/output/unity/unity/Editor/Mono/Settings/SettingsProvider.cs:103) UnityEditor.SettingsWindow.DrawControls () (at /home/bokken/build/output/unity/unity/Editor/Mono/Settings/SettingsWindow.cs:483) UnityEditor.SettingsWindow.DrawSettingsPanel () (at /home/bokken/build/output/unity/unity/Editor/Mono/Settings/SettingsWindow.cs:454) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:429) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:718) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:583) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:134) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderChain.cs:535) UnityEngine.UIElements.UIRRepaintUpdater.Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:81) UnityEngine.UIElements.BaseVisualElementPanel.Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:799) UnityEngine.UIElements.Panel.Render () (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1362) UnityEditor.UIElements.EditorPanel.Render () (at /home/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorPanel.cs:115) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:482) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:230) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /home/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
Sign in to see your voted issues