Steps to reproduce:
1. Open any Project with Unity version 2022.2.x or newer
2. Make sure Memory Profiler Is installed via the manifest to use version 1.1.0-exp.1
3. Open Memory Profiler by going to Window → Analysis → Memory Profiler
4. Import and open the attached memory profiler snapshots
5. Find RenderTexture entries in Unity Objects or All Of Memory table
6. Observe their Native and Graphics sizes in the table and in the Selection Details panel when selected.
Compare these numbers to the numbers shown when using version 1.0 of the Memory Profiler
Expected result: The total memory shown for these should be about the same
Actual result: Their total memory value is shown as drastically decreased.
Reproducible with: 1.1.0-exp.1 (2022.2.7f1, 2023.2.0a7)
Not reproducible with: 1.0.0 (2022.2.7f1, 2023.2.0a7)