How to reproduce:
1. Open the attached “IN-145511” project
2. Open the scene “SampleScene”
3. Go to Assets → Settings and select the “PC_RPAsset” asset
4. In the Inspector window, toggle “SRP batcher” on and off
5. Observe the Game window
Actual result: Shadows are not rendered when “SRP batcher” is enabled
Expected result: Material correctly uses the fallback shader to render shadows when the “SRP batcher” is enabled and the shadows are rendered correctly
Reproducible with: 6000.3.0a6, 6000.3.18f1, 6000.4.12f1 (3ca267ce8005), 6000.5.0f1, 6000.6.0a7
Not reproducible with: 6000.0.77f1, 6000.3.0a5 (36d7e9fd6645)
Reproducible on: macOS 15.7.7 (by user), Windows 11
Not reproducible on: No other environments tested