Unity Issue Tracker - “Inl_ScriptableRenderPass.Configure” process allocates GC when the Rendering Path is set to Deferred and Decal Rendering Feature Technique is set to Screen Space
Fixed
UUM-53677
“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rendering Path is set to Deferred and Decal Rendering Feature Technique is set to Screen Space
Unity: Universal RP
Fixed
2022.3.X
Won't Fix
2023.1.X
Thank you for reporting this issue. The fix for this issue is already available in 2023.2+ tech streams and we backported the fix to 2022 LTS.
The issue will not be fixed in 2023.1 as the new tech stream in 2023 is the recommended upgrade.
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Ope the Profiler (Window > Analysis > Profiler)
5. In the Profiler Window, observe “Inl_ScriptableRenderPass.Configure” process
Expected result: The process has 0 GC Alloc
Actual result: The process has 64 B GC Alloc