Steps to reproduce:
1. Open the attached user project "DecalGlitch 2.zip"
2. Open the scene "1_HouseOriginal.unity"
3. Enable the MaterialDropper script using the top menu bar ‘MaterialDropper > Enable’
4. Drag the 'test 1' Material on to the red/black strip
5. Observe logs in the console and the wall behind it goes black
6. Start to drag 'test 2' Material over the Scene view
7. Observe the wall returns to it's original material
Expected results: material override remains when performing subsequent material drag operation
Actual results: material override gets reset when performing subsequent material drag operation (See attached Repro.mp4)
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.1f10, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10 2H22
Not reproducible on: No other environment tested
Notes:
-This test is inconsistently repeatable with the 2_HouseMinimal and 3_Plane scenes (if it's not reproducing, reloading the project or changing scenes sometimes fixes this)