Unity Issue Tracker - HDRP Shader Graph uses the wrong time value for interpolators when Transparent Writes Motion Vectors is enabled on the Material
Fixed
UUM-56632
HDRP Shader Graph uses the wrong time value for interpolators when Transparent Writes Motion Vectors is enabled on the Material
Unity: HD RP
Fixed
2023.3.X
2023.2.X
2022.3.X
Fix ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data
How to reproduce:
1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”
2. Open the “Test” scene
3. Enter the Play Mode
4. Observe the “Sphere” GameObject color
Expected result: The “Sphere” GameObject is green
Actual result: The “Sphere” is red
Reproducible with: 2022.3.13f1, 2023.2.0f1, 2023.3.0a14
Couldn’t test with: 2021.3.32f1 (Shader Graph can’t be loaded)
Reproducible on: Windows 11 Pro, macOS 14.1.1 (user reported)
Not reproducible on: No other environment tested
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