Steps to reproduce:
1. Import the provided unity package
2. drag and drop the VFXG_VectorField_Visualizer VFX in a scene.
3. The particle's quads are distributed in a 3D Grid fashion.
4. Notice the Quads in the world origin.
5. Use the “Add Position” __ block in the Init Context to offset the particles.
6. Notice that all the particles move, except for the Ghost/artifact particles that stay at world origin.
7. set the Strip capacity and Per Strip capacity so that it Matches perfectly the number of spawned particles and Re-compile
8. Notice that the Ghost Quad in the world origin are gone.
Actual results:
Ghost particles quad are drawn at World Origin when the Strip capacity is greater than the number of spawned particles.
[Internal link]
Expected results:
The number of particles drawn should be related to the number of spawned particles and not the Strip capacity. No Ghost particles should be drawn in world origin.
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