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Thank you for reporting a bug to Unity. This issue will be fixed in 6.3 and later versions. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in 6.3 and later versions. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
Expected result: No calls to GC.Alloc are made from ProbeVolumes.OnDrawGizmos()
Actual result: GC.Alloc is called from ProbeVolumes.OnDrawGizmos()
Reproducible in: 2023.1.0a1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test in: 2022.2.0a18
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
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