Reproduction steps:
1. Open project "GLSL_URP.zip"
2. Open Scene "SampleScene"
3. Move the cube away from (0, 0, 0), for example, to (1, 0, 1) using the Inspector
4. Build and run
Expected result: The red cube is placed wherever the user placed it in the 3rd reproduction step
Actual result: The cube is placed in (0, 0, 0) position
Reproducible with: 7.5.2 (2019.4.18f1), 9.0.0-preview.72 (2020.1.17f1), 10.2.2 (2020.2.2f1, 2021.1.0b1)
Can't test with: 2018.4.30f1 (does not support Universal RP package)
Reproducible with:
Player on Windows 10
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Not reproducible with:
Editor on Windows 10
Editor and Player on iMac 10.15.7, 3,4 GHz Quad-Core Intel Core i5 (OpenGLCore)
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00310 iPad Pro 12.9 1st gen (iOS 13.4.1)
Notes:
- After deleting Universal RP package, the issue does not reproduce
- Reproduces only on OpenGLES3 when running on Android