Repro steps:
1. Open attached project;
2. Switch build target to UWP;
3. Make sure graphics API is configured for DirectX 12;
4. Build to UWP;
5. Open generated VS project, change deploy target to remote machine and enter Xbox IP address;
6. Deploy the project;
7. Find the deployed game on Xbox, click view button -> View details -> change "App type" to "Game"
8. Run the game either directly on Xbox or through Visual Studio from your dev machine.
9. Notice reflection probes are all distorted.
Forum thread: https://forum.unity.com/threads/hdri-issues-and-reflections-using-hdrp-uwp-build.1277954